Thursday, January 30, 2020
Criminal Justice Essay Example for Free
Criminal Justice Essay In todayââ¬â¢s society crime is increasing every day and the types of crime are changing. It seems more and more that crimes of identity theft and organized crime are on the rise. According to the CJi Interactive Media crime is defined as ââ¬Å" conduct in violation of the criminal laws of the state, the federal government, or a local jurisdiction, for which there is no legally acceptable justification or excuse. â⬠That means that ââ¬Å" crime ââ¬Å" depends on where you are. The same behavior may or may not be a crime depending on the state of the actor, time of day, the year, the location of the act, or even the reasons behind the behavior. The government structure applies to the criminal justice system when that a crime only becomes an issue when violating social norms, sanctions, or rights. Law can be defined as a set of regulations determined by a group of people who decide what is right and what is wrong. When these regulations are broken, it creates a crime. Society sees criminal justice as an officer making an arrest or patrolling the streets. Society does not realize that the criminal justice system has a government type structure, has goals, and is made up of three components. These components include the Police, Courts, and the Correction system. Each one of these components has its own function and purpose. The police enforce the law, arrest offenders, decrease and prevent crimes, maintain public order, ensure safety of the public and to protect their rights. The courts conduct fair and impartial trials, decide criminal cases, ensure due process, determine guilt or innocence through jury of peers, uphold the law, and to protect the rights of anyone facing trial by the system. The corrections carry out sentencing imposed by the courts, provide safe and humane custody of offenders, rehabilitate, reform, reinstate offenders back into the community. There are several different choice theories in regards to crime. One theory is the rational cause theory. This theory was developed by Cesare Becarria and is considered the classical school of thought and labels criminals as deviants. It explains how an offender will commit a crime for his or her own benefit or personal gain. The individual knows the act is criminal but the reward outweighs the consequence. Another theory is Sociological Positivism, this theory studies the relationships between public influences and crime. This theory is fueled by a study of social structures within an offenderââ¬â¢s environment. Biological Positivism is another theory developed by Cesare Lombroso in the late 1800s and studies the change and physical differences between criminals and non-criminals, saying that some people are born as criminals. One more theory is the Psychological Positivism which introduces that the cause of crimes is rooted in the offenderââ¬â¢s mental health stability or in personality disorders. For example, schizophrenia, bi-polar disease, psychopathic personality, and depression to name a few. This theory the individual who may or may not know what reality is. The offender may have a chemical imbalance that does not allow them to know right from wrong and the cause of the crime may be from inside and unavoidable versus a controlled decision. Society sees these views and have studied and applied them still today, but society uses to common models to determine which acts are criminal. One model is called the consensus model. This model is based on a wide variety of people who come together and decide based on their beliefs. There is also the conflict model, it argues that businesses or people of the criminal justice system work against or compete with each other for own personal recognition or glorification to produce and ensure justice. There are many goals of the criminal justice system of today. One goal is community safety, the system is responsible for safety and our children should be able to play outside without fear and families should be able to take evening walks. All citizens pay taxes to law enforcement personnel and view safe communities as a right. Another goal is victim restoration, if the offender is responsible to pay restitution then it will be paid directly to the courts. Then the courts will forward it to the victim. The victims also have the right to speak at the sentencing and may also speak with the probation officer to provide input and request information. The criminal justice system also wants to rehabilitate offenders and reintegrate them back into the community, whether it be on probation or the sentence has been fulfilled. Community supervision can monitor all criminals while helping them to becoming productive members of society. Some people consider the criminal justice as not a system at all. According to the KY government, ââ¬Å"the criminal justice system is an array of agencies and organizations funded and controlled by various governmental and non-governmental entities. â⬠This means that each agency or jurisdiction has its own responsibilities, priorities, and roles to perform and fulfill. The system has other non-government agencies and services that help prevent crime and to make the communities safe. A true system would be that all agencies collaborate together effectively, work together efficiently, and coordinate plans to help reduce crime as a team. Instead, the agencies work separately for personal gain and benefit. You have agencies that trump each other for jurisdiction rights and power. In a perfect system these problems would not exist and I think crime as whole would be a fraction of what it is today.
Tuesday, January 21, 2020
Black Hawk Down - Summary of the book as written by Mark Bowden :: American America History
Black Hawk Down - Summary of the book as written by Mark Bowden It was mid-afternoon on October 3, 1993. There were approximately 160 men eagerly awaiting the signal to proceed. Matt Eversmann sat waiting in Super Six Seven, a Black Hawk helicopter. He noticed that things were being done differently from the other setups, which had been false. This time they were packing more ammo and the commander had come out to see them off. The troops were being sent in because warlords were allowing their people to starve to death. The world had sent food, and the warlords hoarded it. The world had decided to stop this. Today's mission was to invade the Habr Gidr clan that was in Mogadishu Somalia. The clan was led by Mohamed Farrah Aidid, but that day's targets were two of his lieutenants. They were to be arrested and imprisoned with other clan members that had already been captured. At 3:32 P.M. the armada launched. They flew from the coastal airport into the city of Mogadishu. Above the city the men could see the destructions the city had experienced during civil war. Many buildings were demolished and the streets were crumbling. The Black Hawks were down low over the city, and the Little Birds were closing in on the target. Tires burning on the street near the target set alarm. It was a way Somalis signaled trouble and summoned militia. When the Little Birds came down people and cars began to scatter. Some people were gesturing eagerly. The Black Hawks would move in next. People began poring into the streets with weapons. Others were building barricades or lighting fires. The Rangers captured the two targets along with 22 other Somali men on the first floor of the target house. When the Rangers entered the second floor, shots started coming through a window. Rangers on the ground were shooting at their own men. The young Rangers were poorly trained and dangerous. In the streets fire was rapidly exchanging. The Somali men took advantage of the Americans decency and hid behind women and children. The Somalis moved in groups. The Rangers could not single out the ones with weapons. Things had gone pretty well. It was 3:50 P.M. The force would be one their way in ten minutes. The Humvees and trucks waited outside the main gates for the D-boys to wrap up. About this time
Monday, January 13, 2020
Causing Fear And Sorrow English Literature Essay
An of import end of literature is the edifice of a connexion between a work and its audience by working common experiences and their emotional responses. Without these personal investings, a reader can go uninterested, and any message the writer intends to portray may be misunderstood. Within the two plants ââ¬Å" The Raven â⬠by Edgar Allen Poe and ââ¬Å" A Good Man is Difficult to Find â⬠by Flannery O'Connor, it is easy to detect the writers ââ¬Ë efforts at doing fright and sorrow for the reader by the writers ââ¬Ë use of common irrational frights within their Hagiographas. After a thorough scrutiny of important subdivisions within the texts and an probe on how readers may respond to single characters, one can so compare the texts to derive a better grasp of the attempts submitted by the writers to associate to their audiences of today and long ago. Although it could be argued that these writers ââ¬Ë mark audiences were merely readers populating at the clip the narratives were drafted, these narratives continue to bring down eerie feelings on the common individual of today. From his ain words, when discoursing ââ¬Å" The Raven â⬠in an essay, Poe explains his purposes for the reader by saying, ââ¬Å" Now, ne'er losing sight of the object supremeness, or flawlessness, at all points, I asked myself ââ¬â ââ¬ËOf all melancholic subjects, what, harmonizing to the cosmopolitan apprehension of world, is the most melancholic? ââ¬Ë Death ââ¬â was the obvious answer â⬠( Poe 1846 ) . While decease is arguably non the most cheerless subject soon, one will doubtless witness the attempts Poe endured for the interest of the reader as they comprehend this powerful verse form. As decease is a universally understood construct, he creates a narrative that will elicit a reader ââ¬Ës emotions by coercing them to retr ieve old experiences or by act uponing them to visualize themselves as the storyteller. By the 2nd stanza of the verse form, Poe brings out the message of decease and sets the plaintive tone of the verse form with the lines, ââ¬Å" From my books cessation of sorrow ââ¬â sorrow for the lost Lenore ââ¬â For the rare and beaming maiden whom the angels name Lenore ââ¬â Nameless here everlastingly more â⬠( Poe 1016 ) . As one interprets these lines, they imagine a beautiful adult female who has abandoned the talker, or possibly has late passed off. While non straight saying she has died, by proposing her anonymity, Poe pulls at the audience ââ¬Ës experience, and makes them inquire if Lenore is now nameless because she has late passed on or if the storyteller is trying to bury her by non leting himself to advert her name any longer, as many in similar state of affairss continue to make. The sorrow of decease continues within the 3rd and 4th poetries. The reader finds that although it is the center of the dark, the talker hears sounds of person knocking at his door, nevertheless as he goes to react to them he discovers nil but darkness outside ( Poe 1016 ) . While the actual actions listed here already intensify the sorrow with an sum of upseting atmosphere, the audience can besides falter upon a nonliteral significance, as though alternatively of a individual strike harding it is really the memory of Lenore trying to come in his head, so rapidly fliting as disconcerting memories frequently do. Since most readers have fought similar conflicts within their ain heads, this subdivision once more battles to take the narrative from the storyteller and attach it to the reader. Traveling on to the 6th and 7th stanzas, the reader stumbles onto uninterrupted tapping. These lines express the tapping is louder and perchance coming from the talker ââ¬Ës window ( Poe 1016-1017 ) . The audience is now pulled in two waies as either the tapping is truly go oning and a Corvus corax has really entered into the room, or the memory of Lenore has eventually obtained entryway into the storyteller ââ¬Ës head. The two waies both lead the reader to a darkened topographic point as with one, the reader is witnessing an unwelcome animate being within the room, and with the other, the memories the chief character has invariably tried to bury hold begun to thrust ahead into his head and overwhelm him. Within poetries eight through 17, the reader views the storyteller as a adult male in the procedure of traveling huffy, as he begins to talk with the Corvus corax that has entered into the room ( Poe 1017-1018 ) . While the conversation continues, the reader must make up one's mind whether to believe a bird is really in the room and merely the address is imagined, or if the bird and the conversation are both wholly within the head of the talker, and the lunacy expressed is merely some type of internal spiritual argument on the whereabouts of Lenore. In either instance, the reader ââ¬Ës emotions are being manipulated purposefully to show the solitariness and unhappiness one faces when they lose a loved one. In the concluding poetry, the reader is once more pulled in two waies. When Poe writes, ââ¬Å" And the lamp-light o'er him streaming throws his shadow on the floor ; And my psyche from out that shadow that lies drifting on the floor Shall be lifted ââ¬â nevermore! â⬠( Poe 1018 ) , he intentionally forces the audience to once more make up one's mind if the full verse form is some type of internal argument or if the storyteller with has been driven insane and committed self-destruction. As the bulk of readers will hold experienced a loss of person stopping point to them to suicide, or may hold contemplated suicide themselves, they will hold the ability to sympathize with the storyteller, and by making so, will be emotionally invested within the verse form. While ââ¬Å" The Raven â⬠is a really nonreversible narrative where the message of decease is delivered by flashing it invariably to the reader, O'Connor ââ¬Ës ââ¬Å" A Good Man is Difficult to Find â⬠takes the attack suggested by G. W. Thomas by making characters people care about and leting atrocious things to go on to them ( Thomas 3 ) . Interestingly, within the first four pages, O'Connor introduces the household members, but merely allows the grandma and the kids to talk, as they are the characters she wants the audience to link with. To to the full appreciate O'Connor ââ¬Ës attempt, one must foremost expose the oddities of these specific characters ââ¬Ë personalities. The two kids ( John Wesley and June Star ) come off as spoiled, and as if they starred on ââ¬Å" Childs Say the Darndest Things, â⬠they frequently give uneven comments within their conversations. A twosome of illustrations are John Wesley claiming if caught by The Misfit that he would, ââ¬Å" Smack his face â⬠( O'Connor 447 ) and June Star ââ¬Ës response, ââ¬Å" No I surely wouldn'taÃâ à ¦ I would n't populate in a bedraggled topographic point like this for a million vaulting horses! â⬠( O'Connor 450 ) , to the adult female at The Tower when she asks June to go her girl. The construct of kids being thankless is evidently non original, but the usage of these kids grants readers something to hate. Furthermore, when the kids are killed by The Misfit ââ¬Ës posse at the terminal of the narrative, the audience feels guilt over their abrasiveness of the kids as the decease of kids tends to pique people more than kids misconducting. Beyond the coarse kids, the grandma is the most active character within the narrative, and is invariably trying to pull strings the household to make what she wants. Due to how good O'Connor designed this character, the audience really gets manipulated as good. While the grandma will frequently state something indelicate, the audience rapidly dismisses these comments to her old age and grows closer to her, neglecting to see her mistakes for what they are. This connexion misleads the audience to feeling sorry for the grandma when she is killed, when they should hearten The Misfit for his service to the community. The concluding chief character of the narrative is The Misfit, a inmate who has late escaped prison and leads a group of work forces who finally murder the full household. While a hard-boiled felon is non typically a individual person would openly acknowledge to holding similarities to, O'Connor uses The Misfit ââ¬Ës apparently extended yesteryear to make resemblances to the readers. Along with the experiences the audience and The Misfit portion, she grants The Misfit ââ¬Ës character with wisdom and a sense of righteousness that the reader appreciates, doing an internal struggle of fright and sorrow when he shoots the grandma at the terminal. By the terminal of the narrative, the reader must make up one's mind for themselves whether The Misfit is so a ââ¬Å" good adult male â⬠or non. A comparing of the two Hagiographas ââ¬Å" The Raven â⬠and ââ¬Å" A Good Man is Difficult to Find â⬠is hard to do due to the narratives ââ¬Ë differences in manner. However, while their methods differ, both Poe ââ¬Ës and O'Connor ââ¬Ës narratives are able to lure fright and sorrow for their audiences. In ââ¬Å" The Raven, â⬠Poe relies on a great trade of symbolism to make the reader, while in ââ¬Å" A Good Man is Difficult to Find â⬠O'Connor uses well-developed characters to construct connexions to the audience and tortures them through the actions of those characters. Overall, both Poe and O'Connor like an expert navigate the reader ââ¬Ës emotions and experiences, doing the reader to contend themselves to happen the messages within the narratives. The end of maintaining an audience from experiencing disinterested in a narrative is a precedence that can merely be accomplished by coercing readers to happen connexions for themselves. With Poe ââ¬Ës clever usage of symbolism and O'Connor ââ¬Ës investing in character edifice, the two narratives ââ¬Å" The Raven â⬠and ââ¬Å" A Good Man is Difficult to Find â⬠both cause fright and sorrow through the connexions they ââ¬Ëve built to the readers. While one may merely read either of these narratives for enjoyment, they can compare the two to derive a better grasp of the writers ââ¬Ë attempts, and perchance happen more within the narratives to bask. Plants Sited Poe, Edgar Allen. ââ¬Å" The Philosophy of Composition. â⬠1846. Graham ââ¬Ës Magazine. vol. XXVIII, no. 4 ( 1846 ) :163-167. The Edgar Allen Poe Society of Baltimore. 21 Nov. 2010. Poe, Edgar Allen. ââ¬Å" The Raven. â⬠1846. Literature: Reading, Reacting, Writing. 7th Edition. Eds. Laurie G. Kirszner and Stephen R. Mandell. Boston: Wadsworth Cengage Learning, 2008. 1016-1018. O'Connor, Flannery. ââ¬Å" A Good Man is Difficult to Find. â⬠Literature: Reading, Reacting, Writing. 7th Edition. Eds. Laurie G. Kirszner and Stephen R. Mandell. Boston: Wadsworth Cengage Learning, 2008. 447-457. Thomas, G.W. ââ¬Å" Scare the heck out of your readers ââ¬â and other horror-writing tips. â⬠The Writer Apr. 2008: 15. General OneFile. Web. 30 Nov. 2010.
Sunday, January 5, 2020
Effects Of Playing Video Games On Children - 1556 Words
Iââ¬â¢m here to argue that videogames can be beneficial to people rather than bad. A lot of people (mainly parents) say that videogames have a negative effect on children because they think it causes them to become greatly distracted, violent, socially isolated, addicted, and teaches them the wrong values such as vengeance and aggression. However, what a lot of people donââ¬â¢t know is that playing video games actually impacts your brain in many positive ways. It allows people to improve in following instructions, hand eye coordination, problem solving, multitasking, accuracy, eyesight, concentration, and memory. Playing video games are not bad for people, however, some people may disagree. Iââ¬â¢m going to introduce this issue to a hostile audience by telling them about my years of experience. Before I played video games I was not the same person, I use to get distracted a lot in school, which caused me to not remember what was going on in school at the time, not be able t o think about many things at once, and not follow instructions. My mentality changed dramatically, because of video games, I have obtained the skills that I have today, such as hand eye coordination, multitasking, problem solving, accuracy, better eyesight, memory and especially concentration. In fact, concentration strengthens neural circuits that can build the brain, meanwhile, in first person shooter games, hand eye coordination allows you to keep track of the exact position of the enemy, the fireShow MoreRelatedThe Effects Of Playing Video Games On Children859 Words à |à 4 Pagesthan to play a video game. For as long as I can remember, playing video games has been my outlet to relieve stress. There is something about playing ââ¬ËCall of Dutyââ¬â¢ and creeping through the battlefields, shooting up enemies, that is relaxing. My fingers, moving a thousand miles a minute, press every button while trying to stay alive. Some may argue that this is not a healthy way to de-stre ss but as with every thing in life there are positive and negative aspects to it. Playing video games can have bothRead MoreThe Effects Of Playing Video Games On Children846 Words à |à 4 Pages Kids today are growing up in a different world than the kids that grew up fifteen years ago. They have a huge desire for playing video games and their social skills on the inside and outside of the classroom lack immensely. Parents start to become concerned because schools focus on technology instead of the basics like map reading, mental math, and most importantly social skills and communication. Students are too focused on the screen instead of communicating with the people around them. When theseRead MoreHow to Combat the Effects of Violent Video Games Playing on Children1185 Words à |à 5 PagesHow to Combat the Effects of Violent Video Game Playing on Children ââ¬Å"Stay alive at all costs! Kill the bad guys! Head shot!â⬠These are just some examples of the dialogue spoken amongst children who play violent video games such as Call of Duty and Halo. Twenty years ago, this would not be the typical game play dialogue amongst children, but with the surge of popularity of violent video games this is now becoming the norm. Playing these violent video games is just another way to pass time on a SaturdayRead MoreImpacts of Video Gaming1704 Words à |à 7 PagesScientific research supports that video games have implications on the youngsters. In addition, they support the claim with concrete findings addressed in the literature review. In their reports, various researchers state that video games affect the social, psychological, and physical well-being of children. This research report supports the scientific view that although video games are beneficial in terms of improving attention, they negatively affect the childrenââ¬â¢s social be ing on a deeper contextRead MoreNegative Effects Of Video Games1217 Words à |à 5 Pages Nowadays, video games are very common types of entertainment in every family. The impact of video games on the behavior of the player have been be controversial issues for decades. The advocates claim that video games are more than simply a fun that one plays during spare time. They are important for cognitive skill development, stress relief, prosocial behavior reduce mental health disorder. On the other hand, the detractor argue that video games have effects on aggressive cognition, addictionRead MoreThe Effects Of Video Games On Today s Youth1131 Words à |à 5 PagesIntroduction Video games have been one of the most popular sources of entertainment for quite some time. Video games have changed the entertainment industry and is now a billion-dollar industry. The industry has also effected society. Of course, there are some benefits of using video games, but there are also many negative effects of the use of video games, especially on todayââ¬â¢s youth. According to NPD, ninety-one percent of children from the age of two to seventeen play video games (Camp, 2011)Read MoreThe Negative Effects of Video Games Essay1337 Words à |à 6 PagesVideo games began in the late 1960s. It is highly interactive but also a distinct simulation of the real world and the world of thinking. In recent years, Video games have been gaining its popularity at an amazing rate and have developed into a common form of entertainment in peoples lives. According to a survey, the researcher found that in 1992, approximately ninety-two percent of U.S. kids between 2 and 17 years of age play video games, and their parents bought 225 million of them last year toRead MoreVideo Games Positive And Negative Effects1317 Words à |à 6 PagesAbstract In recent years, video games have played an important role in the field of education and in treating psychological patients. Video games are a form of self-indulgence, which often provide unique and engaging environments that train players to think fast and resourcefully. With the right design and mechanics, they can facilitate learning and cognitive thinking in diverse levels .Computer games can be used in children with mental health issues, psychological disorders and in chronic disordersRead MoreVideo Games Do Not Cause Violence1619 Words à |à 7 PagesVideo game violence has been a discussion dating back to games like Pac-Man and Space Invaders to current games like Call of Duty and Mario. Many people are lead to believe that video games can cause children to act violent. However, video games do not cause violence in children. Video games can help in many ways either in society, people with certain disorders, or improve some mental issues. Video games help shape society in the way they bring people together. Video games are said to bring kindnessRead MoreAdolescent Aggression Based on Violent Videogames1645 Words à |à 7 PagesVideogames Violent video games played by millions of people every day results in animated characters having hearts ripped out, heads decapitated, and blood squirting across the screen as their mutilated bodies are erased from the screen. Most players play these games to pass the time, increase hand eye coordination, and create harmless competitions amongst those playing. However, some who play these games are entranced by the violent aggressive behaviors demonstrated in the games and may even act
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